I loved running them in Mists. I can smell the smoke from the gears ripping and churning in my brain trying to remember these scenarios!!! I think I remember now. I remember one where I was in like a tomb or something and three of those little sha guys were attacking along with some Mogu…I think…halp!! Thank you - I remember them now.
There are the little scenarios that happens in the questlines. They only exist now in the format of quest events that you can only do once. Like the heritage armor quests or like the broken shore intro. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! This site makes extensive use of JavaScript. Please enable JavaScript in your browser. Live PTR.
Classic TBC. Report Links. Most scenarios have fairly obvious objectives and mechanics that are displayed via the minimap and the quest pop up that is on the right side of the screen. Presumably, you're talking about the Blood in the Snow and Darkheart of Pandaria scenarios when you mention only doing two.
Those were added midway through the expansion, so they are less newbie oriented than some of the others. Ignoring mechanics is rarely beneficial. That "eyeball" ability that appeared in the center of your screen during the snow scenario was a way to call for a sniper attack. It does a big hit to whatever you target, making them much easier to kill. The only restriction is you have to trigger it while not in combat. If you only want to do scenarios using "real" social interaction, there is nothing in the system that prevents you from grouping with a couple guildies and queuing together.
You could also try being the one to initiate chat with a randomly formed group. We had no use for it in that scenario, insofar as we were quite able to kill any and all of the NPCs without much adverse risk. Certainly, you can initiate chat with a group of strangers, but it had best be focused on the immediate challenge before you, and, even if it is, do not expect a reply. You might get more attention from the players who hang out on the Trade Channel.
Have you ever studied military history? The uses that Europeans learned to make of gunpowder made it the most significant paradigm shift in the known history of humanity. Whether they would have ever made the discovery on their own, eventually, it was the ancient Chinese alchemists and Marco Polo who brought us its curse. The WoW devs seem intent upon promoting gunpowder and all of the technology derived from it which has inflicted so much carnage upon the human race.
Albeit, they usually avoid anything that approaches "realistic", such as the actual effect upon grouped-infantry combat which high-explosive artillery shells and bombs ordinarily have. Exploding shells would not just send them flying in some direction a short distance away without any wounds, broken bones, severed limbs, or brain damage. They would be hunkered down in a trench or a bunker, shellshocked and praying for deliverance from the Hell Of Man. Evidently the devs revel in the sounds of gunfire and explosions, which come across as a lame effort to add "excitement" and "adrenaline" to a game which has a fundamentally boring design.
In that unfortunate context, the entire implementation of engineering in WoW is totally lacking in imagination, and contributes zilch to the game. It simply does not belong. I guess some WoW players are just itching for nuclear weapons, like they will provide an organsm of which they can only dream.
Post by Adamsm The offscreen "sniper" is a mechanic which I wish Blizzard would simply never use. If you use the sniper, you can take out the empowering totems in one shot, and you take down the Elites to half health; if you are not using the Sniper option, then you are gimping yourself and making the scenario far longer then it has to be. Also, to your rant? Dwarven Mortar teams are a standard. Dwarven Riflemen are a standard. Goblin Sappers were another unit from Warcraft 2.
Please get off your high horse and look back at the history of the game; Dwarves, who also have steam tanks, fighter planes and massive cannons, are just fine having a group of snipers assisting the players.
Post by Alkony As for realism in the game, my main just finished several months of going around as a giant bird flying off with barrels of oil and boxes of rocks. My secondary main is a werewolf, and my alt casts magic spells. No, we don't see the actual effects of incoming mortar fire, but we also don't see the actual effects of attacking someone wearing heavy robes with an axe larger than they are, or shooting someone with a bow.
0コメント