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You can't invite this user because you have blocked him. Posted April 24, V4V V4V Sorry, data for given user is currently unavailable. Hickory Hickory Sorry, data for given user is currently unavailable. Posted April 25, Near the end of the long buffing procedure she got a wild surge, fireball centered on caster so my party had to rest and do the whole procedure again. Wild surges are rare, I didn't have to reload in BGEE because of one, but if you prepare an armor spell for the next day there's a 4 percent chance that your mage will be unprotected because the casting fails.
It will take quite a long time until a mage in IWD will get robes with AC so good that the shield spell isn't needed any more. It seemed to be a chance to bring enlightenment to the people of the North, a chance to make a difference rather than falling in a routine and simply presiding over the usual services within the temple.
Without hesitation, you agreed to make the pilgrimage, and within a tenday, you embarked on your journey North, with only a staff in hand and the doctrines of your faith firmly etched in your mind. It seemed to be a chance to do the Storm Lord's will in a practical way, an opportunity to escape the routine of leading prayers and extorting noblemen in the city.
Without hesitation, you agreed to make the pilgrimage, and within a tenday you set out on your journey, armed only with a staff in your hand and a brewing storm in your heart. It seemed to be a chance to bring order to the people of the North, a chance to do some good rather than falling into a routine and simply presiding over the usual services within the temple.
Though these missions to the untamed wilderness are often considered an unwanted chore by the less optimistic members of your order, you found yourself eager to accept the task. It seemed to be a chance to bring hope and light to the people of the North, a chance to do some real good rather than settling into weekly services delivered for the temple's casual worshipers in the city.
Without hesitation, you agreed to make the pilgrimage, and within a tenday, you embarked on your journey North, with only a staff in hand and the light of the Morninglord in your heart. Despite the dangers known to be common on the slopes of the mountains, you found yourself eager to accept the task. It seemed the perfect chance to prove your devotion to the Maimed God, protecting the people of the North from whatever lies in wait—and it also offers an alternative to what would surely be a dull routine in the temple, blessing knights on their way to more glorious adventures.
Without hesitation, you agreed to make the pilgrimage, and before the week was out, you embarked on your journey north, with only a staff and your virtue to protect you. Though there seems little glory in traversing the frozen slopes on the Spine of the World , you found yourself eager to accept the challenge.
It seemed to be an opportunity to show the people of the North that bravery and valor can come from the cities to the South as well, and avoid the tedium of polishing armor for the temple's more decorated clergy.
Without hesitation, you agreed to make the pilgrimage, and within a tenday, you embarked on your journey North, with only a staff in hand and the hymns of battle echoing loudly in your heart.
You are but a new initiate of nature, yet of late, something has disturbed you. It started not long ago with a strange scent upon the air, carrying the hint of storms that should not be, and flocks of birds from the northern reaches, migrating south earlier than is custom. Even the earth itself began whispering to you in the night, telling of evil creatures stirring within its depths.
Something is wrong, and the source of the disturbances seems to lie somewhere in the North. You have taken it upon yourself to travel to the Spine of the World and find the meaning behind these disturbances to the balance, and to see if they portend some greater evil within the region. Nature must be protected, and the balance must be restored. Shaman A shaman walks between the physical and the spiritual, called by the energy flowing through each animal, each element, every part of the natural world.
The web of connection between all things is shaking, a disturbance carried by the souls of air and earth, life and even death shrinking from the unnatural. Evil creatures, the enemies of balance, stir in the depths. The whispering of your constant companions tell you the source lies somewhere in the North. The balance must be maintained. Monk Less than a fortnight after your official initiation into your monastic order, your mentor and friend summoned you into her chambers.
Though the prospect of leaving the monastery that was your home was daunting, you found yourself eager to accept the task. It seemed to be a chance to prove yourself, to do some good rather than remaining cloistered behind the walls of the monastery among the same twelve monks for the next seventy years. Without hesitation, you agreed to make the pilgrimage, and within a tenday, you embarked on your journey North, equipped only with the wisdom of your training and your mentor's words. It seemed to be a chance to prove yourself, to do some good rather than remaining cloistered behind the walls of the monastery praying to an altar for the next seventy years.
Without hesitation, you agreed to make the pilgrimage, and within a tenday, you embarked on your journey North, equipped only with the wisdom of your training and the sunlight on your back. Though such exploratory missions are usually tasked to the initiates seeking approval of their betters rather than full members of the order, you found yourself eager to accept the task. It seemed to be a chance to more deeply explore and understand the cold mysteries of the Lady of Shadow, to perform her dark rituals at the Spine of the World rather than cloistered behind the walls of the monastery doing laborious subterfuge for the next seventy years.
Without hesitation, you agreed to make the pilgrimage, and within a tenday, you embarked on your journey North, equipped only with the wisdom of your training and the comfort of your shadow.
Bard There comes a time, even early in one's career, where one must seek inspiration You have heard too many versions of the same tune, the same chords, a slight spin on a phrase or a rhyme, and in the end, you have come to believe that it is the sheer number of artists feeding upon each other's works has led to a certain stagnation. You cannot bear one more ballad around the fire in an inn's common room nor competing with your fellow minstrels in the crowded taverns to the south—you need to go in search of new tales and songs, seek out new composers and artists.
It is this that has driven you to the North. Perhaps your travels in the wilderness will shake the dust from your soul The North beckons, and with it, the promise of something new.
Thief It's a well-known saying that fortunes change. So, with a heavy heart, you have left the gold-paved streets of your home, and have chosen to make a pilgrimage to the North. Perhaps in a few years, it will be safe enough for you to return to your old haunts, but until then, you'd much rather see what the frontier towns have to offer in the way of fortune.
After all, fortunes change—even if they do so more frequently when you're around. So, with a heavy heart, you have left the shadows and rooftops of your home, and decided to take an extended vacation to the North. Perhaps in a few years they'll forget about the man you killed and it will be safe for you to return to your client for your payment, but until then, you'd much rather see what new contracts the frontier towns have to offer. After all, a life lived without purpose is not worth living.
Perhaps in a few years the guards will have forgotten about you and it will be safe to return, but until then it's best to lay low, bide your time, and—in the quiet corners of your mind—plan for your revenge. Shortly after graduation, you set about planning your travels.
Who knows what lost knowledge lies within the wilderness of the North , simply waiting for someone to uncover it?
Sorcerer Books and years of study are the purview of mages, but for those born with the talent a decade of schooling seems a waste of tuition. You learned your magic through trial and error and more than a few explosive catastrophes, but you have just as much power at your disposal as any scholar hiding behind a tome. Even so, the odd mishap has made city living a dangerous endeavor; at the urging of your friends, family, and the local guards, you have "decided" to take an extended vacation to the safely unsettled wilderness of the North.
Perhaps with a few years of dedicated practice under your belt it will be "safe" for you to return home. And in the mean-time, you never know what new tricks you might learn without the crowds and suspicions of the city keeping your power in check. He's going for a solo game, so the experience split really doesn't matter. Technically it'd be MUCH better to run in with a full party, as there's more experience floating around. Unless you cheat and remove the cap. Imoen was a good example of this.
A thief will always be using a ranged weapon anyway, so the lack of armor is unimportant. After that you just keep gaining Backstab damage and skills that you'll never use. It'll also depending on when you want to dual allow you to gain Pickpocket, but I always use a Bard anyway. With only one character you'll reach the exp. Yeah I think two characters is more realistic and less frustrating.
I'm all for completing the game on the hardest setting but there isn't much point if it causes the game to become frustrating. Yeah, I realized the other night how fast I would reach the cap. But since I really want to try it with just one chracter I'll probably eiter dual or tri-class, that way my exp points get split up among the classes and I won't level quite as fast.
So I still have some time to think about it. Obviously it's been done enough times before that it's far from impossible, but I still think it will be fun to try with my new found free time. That is, if a game has a purpose other than just entertaining you I guess. In which case just go ahead. Actually, HoW adds a "Call for help" feature to the monsters.
If once monster in a group sees you, he tells the others and they all come after you.
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